

I used the BakeScanDepthIn and BakeScanDepthOut numbers from the retopo room ] since that tool allows me to preview each. My high poly mesh is hidden and low poly mesh visible using the ] popup (which I docked in the paint room) just in case that matters.

] works for me now in 3.7.10A, which didn't in the previous versions. OH, so you say I don't have to voxelize it, that's excellent!! Yeah I know that I would have to retopo it, I just wanted to get it to work. If you switch to voxel mode after you merge for without voxelizing you will then to increase the resolution size to capture all the details just like normal voxel merging.ĭAHH! omg, why has it been like this for so long. This works great if you just want to bake from the retopo room or do some more detail sculpting with LC brushes. In comes in as a polygon mesh in surface mode and you do not need to worry about resolution size to capture the details. Link for Andrew fixing texturing baking tool.Īlso you can import the Zbrush high polygon mesh without voxelizing.

Try again and see if it works, At one time the texture baking was not working properly in the retopo room but it was in the paint room. Surface mode baking takes a little longer than voxel mode baking. If you switch to voxel mode after you merge for without voxelizing you will then need to increase the resolution size to capture all the details just like normal voxel merging. Your method is fine except you want to choose your model that has the uv file with the correct path.Īlso you can import the Zbrush high polygon mesh without voxelizing.
#3d coat displacement map gray windows#
Andrew just fixed it and reuploaded the newest beta but for windows only. I can't think of anything else to say about this, but I think I remember I needed to do a hull merge something but that didn't have any effect either. So something about the cage mesh is not agreeing with 3DCs results. I've done this once before with great success but that was with a model I retopoed inside of 3DC and didn't need to import it. Attached are my settings but I'm pretty sure I exhausted every combination so what I'm doing wrong is probably a single step that I can't remember. So I bake the texture using the Retopo> Bake Texture tool in the retopo room. That mesh has UVs on it that I applied in modo before import. I switch to the topo room and there I import my cage mesh, which is the mesh that I imported into Zbrush before I sculpted. So the mesh comes in and the voxel sculpt looks pretty darn good, tends to capture the zbrush scupt just fine. That's the resolution that it says when I click on the Autoscale button in the merge tool panel. When I bring it in it's around 11 million polys/voxels or whatever it is. I'm importing a big mesh in from zbrush through the merge 'voxel' tool.
